<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>NotEveryoneFeelsTheSame - Tag - behaviorengineering.ai</title><link>https://behaviorengineering.ai/tags/noteveryonefeelsthesame/</link><description>NotEveryoneFeelsTheSame - Tag - behaviorengineering.ai</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Fri, 10 Apr 2026 08:00:00 +1100</lastBuildDate><atom:link href="https://behaviorengineering.ai/tags/noteveryonefeelsthesame/" rel="self" type="application/rss+xml"/><item><title>🫂🧱 Empathy is a stack of feeling, perspective, and judgment, and systems can aim it</title><link>https://behaviorengineering.ai/human-condition/2026-04-10-empathy-levels/</link><pubDate>Fri, 10 Apr 2026 08:00:00 +1100</pubDate><author>xynova</author><guid>https://behaviorengineering.ai/human-condition/2026-04-10-empathy-levels/</guid><description><![CDATA[<h3 id="three-kinds-of-getting-it">Three kinds of “getting it”</h3>
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        A(&#34;Emotional empathy&#34;):::pastelLavender
        A1[&#34;Feel what others feel;&lt;br/&gt;body mirrors emotion&#34;]:::pastelNote
        A ---&gt; A1
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        direction LR
        B(&#34;Cognitive empathy&#34;):::pastelSky
        B1[&#34;See what others see;&lt;br/&gt;track their perspective&#34;]:::pastelNote
        B ---&gt; B1
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    subgraph r3[&#34; &#34;]
        direction LR
        C((Moral-cognitive empathy ✅)):::pastelMint
        C1[&#34;Know guilt even when you win; judge from that guilt state.&#34;]:::pastelNote
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<div class="mermaid" id="id-1"></div><p>Did you know when we ask young kids to share toys, they often cannot fathom why we ask? To them, the toy is theirs, the feeling is obvious, and the rule feels <strong>arbitrary</strong>.</p>]]></description></item></channel></rss>